Introduction | Creating insta-BMs | Size does matter | Avoid screwups | Advanced BM'ing | War BM'ing | Organize | Conclusion


Elroy's mug shot

Advanced BM'ing tips:

In case of a gate-to-gate BM, you can do the return trip easily by selecting Origin (now turning into destination), warp to 15, and repeat the above steps before continuing your trip using your new BM to move on to next system.

Creating multiple instas in the same system can greatly benefit from clever use of the F11/Scanner system map as it will allow easy finding of each planet/gate/POI location relative to others.
You will often find that several gates and planets vectors to a given object have a negligible angular difference, making possible to set a single BM that will provide insta-warp from many Origins to a specific Destination.

Fast BM'ing in a fast ship: in a frig, ceptor or fast cruiser, you may actually be faster done by willingly overshoot the mark at full steam then make your easier approach as explained in the previous paragraph.

BM'ing under fire:

Idling around gates to set pitch perfect BMs may be fine and dandy in most of secure space, but some areas don't lend themselves to cozy mapping.
An alternative BM'ing technique will work wonders on a rat-camped gate, and may even be successful on a player-camped gate provided the campers are stupid, clueless or lazy enough.

Rationale: the main difficulty in BM'ing a gate is getting a correct alignment AND range at once ; this solution is about spending a bit more time to address both parameters individually.

This one should be a good one. Test it out for certainty's sake.


Move on to next section War BM'ing



Introduction | Creating BMs | Size does matter | Avoid screwups | Advanced BM'ing | War BM'ing | Organize | Conclusion